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The controls and 3D environment will abuse you over and over again until the very end of the game. Fortunately, the camera will auto-center behind you, leaving very few polygonal obstructions to ruin your aim or block your vision.
Recognizing the spider sense can give the player clues as to when danger is near and when secret passages are available to explore.
Unfortunately, navigating the 3D environment while webcrawling can get tricky. This is also a game that cheats terribly to lengthen the gameplay.
There are plenty of opportunities for our favorite webslinger to toss toadies around while quipping insults. One of the aspects of this game that Neversoft nailed down was giving the player the illusion of being Spider-Man.
This is best experienced when webcrawling. The 3D models have been redone for the Dreamcast port -- they are clean and detailed, adding a realism to the game as you crawl up, over, and under everything in the game that will thrill every Spidey fan.
Zipping from wall to wall, or crawling along the ceiling gives Spider-Man that creepy insect-like feeling that is so cool about his character in the first place.
Even letting the game sit without any movement for a minute gives the player a reward in excellent character animation as Spidey suddenly hangs upside down and snores, or sings the Spider-Man theme song -- depending on his mood.
The excellent in-game graphics are in stark contrast, however, with the laughably clunky graphics of the cut-scenes. The cut-scenes should have been rerendered, but one can imagine that Activision may not have wanted to pay that bill for the ever-shrinking Dreamcast market.
Not all cut-scenes are poorly rendered, but many of them are indeed painful to watch. Most levels have competent graphics, though some stand out more than others.
You will find the last levels of the game the most interesting to move around in. Unfortunately, the bad control mentioned above and the bad perspective of the camera in the last level of the game against the demented Doc Oc make navigating the corridors very difficult -- almost impossible.
The forward facing corridors are invisible until you jump into them. Fortunately, details were given to all the Spidey aspects of the game, including new Spidey powers like exploding web shields, web-covered fists for extra pummeling, and my personal favorite, tagging baddies with a webline, then pulling them off their feet into walls.
Voice acting in this game is a notch above the norm. Certainly the villains can be silly in their melodramatic megalomania, but all actors used will help you believe the characters actually care about what is happening.
Jonah Jameson was great, and so was the voice for Spider-Man -- his constant banter and quipping never got on my nerves. In fact, the dialog was very entertaining.
Nice touches came in the narration by Stan Lee, one of the fathers of the Marvel Age of comics. I wish the game soundtrack was of the same caliber, though.
Aside from the funky main theme, the background music was often dull, uneventful, and repetitive. Perhaps they too showed the limitations of the port and should have been redone to take advantage of the Dreamcast's sound capabilities.
As mentioned earlier, there are many goodies to unlock. The gallery has all the comic covers and storyboards you can unlock in the game so you can appreciate the art.
The special menu contains alternate costumes, some with extra super powers, plus detailed character information with voice-overs by Stan Lee for all the characters used in the game.
These are the touches that make this game a labor of love for fans of Marvel Comics and Spidey. What made this game difficult to rate highly was the poor controls -- more time should have been spent fine tuning these aspects.
A player should also be rewarded for excelling at a game, not be punished by a cheating AI for being too good. Spider-Man can be most frustrating when the player needs to learn how the game expects him to play through a level instead of doing what might seem intuitive.
And yet, for all its detractions, the game was fun and entertaining and a delight to play most of the time.
Spidey fans may even want to add another points to the score I gave this game just for all the effort they put in to capture the world of Spider-Man.
Spider-Man is back, trying to round up all of the evil arch-villains who have escaped from the asylum for the criminally insane. Does this sound kind of familiar?
Well, there's a good reason for that. All this was done before and better, too in another game.
Having scored a decent hit with Maximum Carnage, Acclaim is tossing everyone's favorite web-slinger into his second title in six months.
This time around he's taking on over 20 Marvel villains, and his only help is a cameo by the Fantastic Four.
Also available for Genesis. At long last, Activision's Spider-Man is almost done and should be swinging sometime in August.
The game is close to completion, and we're impressed with the attention to detail that has been given to each of the major villains such as Venom, Rhino, Doctor Octopus, Mysterio and Scorpion.
To defeat them, you'll have to use a combination of web attacks projectile, shield, entrapment , tricky wall climbing and a flurry of punches. You might get a little vertigo--after all, most of us aren't used to attacking something while perched upside-down on the side of a wall.
Luckily, the game has a smooth learning curve, and if that's not enough, you can select the handy "Kids Mode. The story begins as any classic Spider-Man comic would.
Peter Parker is taking pictures for the Daily Bugle at a science expo hosted by Dr. Otto Octavius, a.
Doctor Octopus. Everything seems to be progressing normally, when out of nowhere Spider-Man appears, taking out the guards and stealing Dr.
Octavius' new technological wonder. This of course surprises Peter -- the real Spider-Man -- and sends him hunting for a place to change into his alter ego.
It's at this point that Peter bumps into Eddie Brock, the human half of Venom, who is also taking pictures. Peter realizes this situation is going from bad to worse.
Now it's up to Spider-Man to discover who impersonated him and clear his name as he fights against Venom, Dr. Octopus and various other villains.
Spider-Man is a direct port from the PlayStation, and it shows. Activision has done little to improve the game, taking no advantage of the PC's abilities, and certain parts of the game are plain pathetic.
As you'll see, although the game has some redeeming qualities, Spider-Man for the PC is only a cheap attempt to create more cash flow from a previously released product.
Your first introduction to Spider-Man is a remarkably pitiful cut scene that appears to have been completed with ten-year-old technology.
The cut scenes throughout the game have pixels the size of pencil erasers. It's difficult even to see what's happening at times.
Once this is over, however, you'll at least have a basic understanding of the goal you are attempting to accomplish.
Anything is better than watching it again. After the introduction, get ready for your first wall-climbing experience as you get comfortable with the controls and movement.
This is one of the few areas where Activision seems to redeem itself, as crawling up walls and swinging from building to building is actually entertaining to a degree.
Spider-Man actually appears to look natural and graceful crawling across the ceiling or through a ventilation shaft, which can't be simple to accomplish.
The controls themselves are also fairly quick to grasp and offer a wide range of options. Using a keyboard or joystick, you can perform punches, kicks, and jumps effectively in a short period of time; however, there are more complicated moves that take longer to master.
Though most are not necessary to complete a level, they do offer a variety of different techniques for attacking enemies and a few creative uses for webbing.
For instance, Spider-Man can perform a jumping kick and punch, he can grab and punch or kick, throw web spikes, leave a web trap and create a web dome for protection.
He can also swing from building to building, make a zip-line for climbing directly to the ceiling, and even has a web target mode with crosshairs for accurate firing.
All these options make it more fun to control Spider-Man and give this game a small measure of saving grace. So aside from the pathetic cut scenes, what is the problem with this game?
To start, let's look at the AI and in particular how an enemy reacts to Spider-Man. All the enemies appear to be surrounded by an invisible soundproof barrier.
None of them give the impression that they notice Spider-Man unless he happens to be right in their line of vision. Spidey could be beating the tar out of some guy five feet away, but if the enemy is looking at the wall like most appear to be doing, he won't even react.
Another issue crops up when the enemies fire weapons; oddly enough, when Spider-Man is directly in front of them, they'll fire into the air at a degree angle.
This occurs about 50 percent of the time and is a sad sight to behold. In previous games like Oni , enemies react to you in more than one or two different ways.
These games force you to plan an attack instead of charging in, punching and kicking until everybody is taken out. Through general gameplay, you'll see power-ups and other items that help Spider-Man on his current mission.
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